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A series of 5-second Flash sequences, Click Clack by Aucklander Luke Munn illustrates what computer games become when stripped to an essential gaming cycle of problem and solution. The micro-games test the user to interpret, orient and understand each situation and then to respond before the 5-second time limit expires. A range of simple mechanics are used by the player to interact with the games, including looping, dragging, clicking, and drawing using the mouse. |
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